Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
Longwinter : Referee's Book + PDF
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Longwinter : Referee's Book + PDF

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WTF Studios
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$25.00 CAD
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A5 softcover book, 110 pages, perfect bound, colour 

The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death.

Longwinter is the RPG sandbox of a realm that has broken its vows to Winterwhite and will now pay the cold price.

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This book contains secret knowledge and mechanics for the referee.

The setting is profoundly close to that of Witchburner (by the same author and artist). 

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This sandbox includes:

  • ~110 pages of content.
  • some colour illustrations.
  • 3 variations of the Brezim map to represent changes as Winterwhite's curse bites harder.
  • faction trackers for the 5 key factions and over 40 events to represent different groups growing or waning in strength depending on player actions.
  • detailed weather and event tables to simulate a living setting.
  • detailed encounter tables for night and day, which grow harsher as Winterwhite's curse grows stronger.
  • several more tables to generate corpses, caches, vaults, and memories of summer.
  • optional playing card-based escape mechanic with 54 different locations, challenges and characters encountered in each location.
  • alternatively, the escape section serves as a resource to mine for winter locations, challenges, and characters.

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Be aware:

  • This is a book of factions and winter encounters for the full-fledged mini-setting detailed in the Longwinter Visitor's Book.
  • The content is mostly system-neutral. It references some 5E or d20-style conventions, but should work with most low-power systems easily.
  • Many of the encounters, and particularly the escape, will not work with characters resistant to cold, capable of flight, or otherwise able to avoid the environmental challenges.
** PDF included with purchase of product