11-1/4" x 8-3/4", 96 pages, linen hardcover, sewn/glued binding, b&w + colour interior
A role playing game of discovery, storytelling, and the softer side of horror.
Karst features simple rules, flexible character creation, animal folk, and a haunted archipelago filled with terrible secrets. This complete, illustrated edition contains rules, information about the game's setting, advice for play, an introductory adventure, and a mini-gazetteer that outlines one of the Karst Archipelago's most famous ports of call: Porta Cortu.
The game system harkens back to the roots of the hobby, but is informed by ensuing developments; it's easy to learn and even easier to modify or use with content from other games. There are no character classes in Karst, but almost any character concept can be created using the game's system of knacks and backgrounds.
This is a game of storytelling, with an open canon and a liberal 3rd-party license; the Karst Archipelago Historical Society welcomes your creations and stories, and would be delighted to highlight them.